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23 Responses to “Vitensby’s New “Double the Gren’s, Double the Suck Strategy””
Cool idea… I think ya shoulda gone with AT guns a little earlier mabye, and of course earlier vet was probably good too. It was pretty sweet seeing a Halftrack fulla Grens come up and waste a Rifleman squad that is all BARed up. The biggest problem I see though, is BAR suppression and Crocs, otherwise this strat might have actually been 100% viable.
Finally the allies aren’t the only ones spamming stuff! haha.
well… i think its a o.k. strat…. I was doing something like it…. but i found myself allways short on munitions to compete agianst crocks and pershings… but it can be successful on maps that are heavy on munitions…. I dig it…
Yeah, I agree with FanticResistance. Plus the munitions you pump into the manpower blitz don’t exactly boost your manpower income because you’ll receive almost no manpower for 3 minutes, making you miss approx. 3*300=900 mp
The KleatusGetsLAID vs grenadiermanslol game using that strat was a really good game. You can see the weakness to the strategy though, Axis has trouble early game without an mg42.
FanticResistance said:
July 5th, 2007 at 10:31 pm
Hey, I was able to get this to work well… Believe it or not… you can do this with 1v1 and 2v2…
Fyi, dont read this and think you will own, becouse really there are some concepts that you need experience on to make this work and know some time mechinacs to fully make this a go… try this when your level 5-6 on axis…
1. Do not build a Wehrmacht Quarters. dont do it… hold off and Spam 4-5 Pioneers you need to hold onto one fuel but cap the highest munitions point.
2. Make sure you are receiving enough fuel you need 35+ 25 fuel for the Krieg Barracks. By the time the first squad of allied inf is on the board you will be building a Krieg Barracks. Its expected to take some territory loss but you will have capped like mad with 4,5,6 pioneer squads…
Stat info…
If the allied player went INF spam you will soon be killing them off with grenaders. at this point the allied player should be seeing several capped ammo points…( more than likely the allied player will put his INF shooting at the point) this is good becouse it give you time to flank with poineers and grenaders…
Fyi, grenaders will kill rifeman at med-long range rush with poineers feed the medic bunker get more grenadiers.
If the allied player went tier 2 you will be at a good advantage becouse this gives you time to use resources for vetenancy. Snipers and Mg are great for the allies becouse exp player will be able to rush snipers and grenade flank mgs…all losses feed the medic bunker.. (dont build 2 medic bunkers dont build a wehermact quarters). only go 3 deep on the rightside of blitz then go for the tiger..
3. You should be flanking allied INF sacraficing you pioneers to kill the opp feeding the medic bunker.. Your munitions should be spent on Panzerschreks and spareing use of grenades your ammo should be comming in at a good rate every time you kill 1 or 2 squads that you dont loose a grenider squad cap a munitions point. Your ammo should be flowing well..
4. After all this INf battles you should be recieving plenty of exp… Remember if the allies went airbourne or inf company to fight you with there inf this is good you suckerd them in to a early responce you will not see a pershing. you will win through superior Infantry through vetrancy. If they went armour start blitzing 2 grendiers and 1 ss-grenadiers. this will help prepare for that early croc or pershing… really by the time you see a pershing you should have a tiger the key thing is veterancy…
I have tried this with terror using propaganda and has not been as successful as blitz but you can really utilize some of the right and left side propagand helps send back inf swarms and mg’s and i have been able to use the v1 every one has talked about but neve seen in battle…
I have reset my profile to see really how this strat playes… Come with it allies i think wee have something going on here. Axis fan’s let me know what you think
FanticResistance
FanticResistance said:
July 5th, 2007 at 10:43 pm
OHh.. In addition take there weapons bars, MG’s morter use poineers to man those weapons..
FanticResistance said:
July 5th, 2007 at 10:54 pm
OHh… Mine some points makem take some early losses taking those points back…
FanticResistance said:
July 6th, 2007 at 12:26 am
I have a good replay… i don’t know were to post it….
I think you will see from this replay that this strat really shines in 2v2…I combined with it a rush to T3 blitz support and you can see the results were excellent.
Well…. It looks like were getting a few of these replays with this strat… That’s awesome… some problems….
1. snipers!!!! what to do? well get your 251 (halftrack) and put a pioneer in it and attack with the mg on the halftrack… it should be able to catch up to the moving sniper. Grenades work only if the Sniper has no vet and is allready damaged. I have found that using grenades to kill snipes can sometimes not be as effective as i would of wanted A early 251(half track can be very useful for transport and flanking mg’s and killing snipers.
2. early engineer and rifle spam… get a mg bunker in the area of intersection. so when your are about to put out that 3rd grenadier squad up put out a early mg bunker you can retriet to it and fire out of a good position.
3. rifle spam. if you see bars.. that means early croc will be delayed same with grenades. so relax put up mg bunkers and get veterncy. you need 2 levels to help stop the suppression..
4. engineer squad… attack with more pioneers than engineers if you have vet you will win…
Strat tatics and help hints….
A. early booby traps… use wire to make inter secting point direct retrieting enemy into your mines… its simple and can put a big hurt on your enemy..
B. Place mines on cut off stragic point.. the enemy is catching up to us on this strat and not bothering get suckerd into shooting OP points so mine the ST cut point with mines before the oncomming direction. this should be done in the early game 3-5 min. you will need munitions for schreks…for that crock..
C. dot get pressured into making early victorys. dont get your early grenadiers squads killed.. retriet when you are 2 men down… (dont for get that medic bunker) Put up a medic bunker be for veterncy.
D. i cant say it enough if you familar with the map. you know where paths are made and how inf move use that early munitions to an advantage.. this will take time to develop but if you look at my replays you will see where a rifle squad hits a mine and is pinned and i run up pioneers to kill off the rifle squad nothing more satisfying than 2 squads of pioneers pwning a rifle squad..
yesterday i play twice and i see one problem in this strategy, when come crocodile, is hard to kill when oponent have good micro, but i buidl also one AT and i have it behind my lines… When come crocodile take your infantry back towards your AT gun then flank crocodile with your infantry… i tested this twice, two times he atack me with crocodile two times he loose…
July 4, 2007 at 4:37 am
hurrah! … a new strat! gw
July 4, 2007 at 6:59 am
Cool idea… I think ya shoulda gone with AT guns a little earlier mabye, and of course earlier vet was probably good too. It was pretty sweet seeing a Halftrack fulla Grens come up and waste a Rifleman squad that is all BARed up. The biggest problem I see though, is BAR suppression and Crocs, otherwise this strat might have actually been 100% viable.
Finally the allies aren’t the only ones spamming stuff! haha.
July 4, 2007 at 1:01 pm
Hey I watched the replay… seems like a good strategy if the allied played didnt use crocs so much =D
July 4, 2007 at 2:04 pm
haha i may try it.
nice blog u have btw
July 4, 2007 at 5:13 pm
earlier at guns and defenses. you didn’t lay very many mines and the times that you did they worked quite well.
p.s. (can grens lay defenses)
p.s.s i don’t play axis much
July 4, 2007 at 8:38 pm
well… i think its a o.k. strat…. I was doing something like it…. but i found myself allways short on munitions to compete agianst crocks and pershings… but it can be successful on maps that are heavy on munitions…. I dig it…
July 4, 2007 at 9:17 pm
Yeah, I agree with FanticResistance. Plus the munitions you pump into the manpower blitz don’t exactly boost your manpower income because you’ll receive almost no manpower for 3 minutes, making you miss approx. 3*300=900 mp
July 5, 2007 at 1:54 am
The KleatusGetsLAID vs grenadiermanslol game using that strat was a really good game. You can see the weakness to the strategy though, Axis has trouble early game without an mg42.
July 6, 2007 at 4:19 am
FanticResistance said:
July 5th, 2007 at 10:31 pm
Hey, I was able to get this to work well… Believe it or not… you can do this with 1v1 and 2v2…
Fyi, dont read this and think you will own, becouse really there are some concepts that you need experience on to make this work and know some time mechinacs to fully make this a go… try this when your level 5-6 on axis…
1. Do not build a Wehrmacht Quarters. dont do it… hold off and Spam 4-5 Pioneers you need to hold onto one fuel but cap the highest munitions point.
2. Make sure you are receiving enough fuel you need 35+ 25 fuel for the Krieg Barracks. By the time the first squad of allied inf is on the board you will be building a Krieg Barracks. Its expected to take some territory loss but you will have capped like mad with 4,5,6 pioneer squads…
Stat info…
If the allied player went INF spam you will soon be killing them off with grenaders. at this point the allied player should be seeing several capped ammo points…( more than likely the allied player will put his INF shooting at the point) this is good becouse it give you time to flank with poineers and grenaders…
Fyi, grenaders will kill rifeman at med-long range rush with poineers feed the medic bunker get more grenadiers.
If the allied player went tier 2 you will be at a good advantage becouse this gives you time to use resources for vetenancy. Snipers and Mg are great for the allies becouse exp player will be able to rush snipers and grenade flank mgs…all losses feed the medic bunker.. (dont build 2 medic bunkers dont build a wehermact quarters). only go 3 deep on the rightside of blitz then go for the tiger..
3. You should be flanking allied INF sacraficing you pioneers to kill the opp feeding the medic bunker.. Your munitions should be spent on Panzerschreks and spareing use of grenades your ammo should be comming in at a good rate every time you kill 1 or 2 squads that you dont loose a grenider squad cap a munitions point. Your ammo should be flowing well..
4. After all this INf battles you should be recieving plenty of exp… Remember if the allies went airbourne or inf company to fight you with there inf this is good you suckerd them in to a early responce you will not see a pershing. you will win through superior Infantry through vetrancy. If they went armour start blitzing 2 grendiers and 1 ss-grenadiers. this will help prepare for that early croc or pershing… really by the time you see a pershing you should have a tiger the key thing is veterancy…
I have tried this with terror using propaganda and has not been as successful as blitz but you can really utilize some of the right and left side propagand helps send back inf swarms and mg’s and i have been able to use the v1 every one has talked about but neve seen in battle…
I have reset my profile to see really how this strat playes… Come with it allies i think wee have something going on here. Axis fan’s let me know what you think
FanticResistance
FanticResistance said:
July 5th, 2007 at 10:43 pm
OHh.. In addition take there weapons bars, MG’s morter use poineers to man those weapons..
FanticResistance said:
July 5th, 2007 at 10:54 pm
OHh… Mine some points makem take some early losses taking those points back…
FanticResistance said:
July 6th, 2007 at 12:26 am
I have a good replay… i don’t know were to post it….
July 6, 2007 at 5:01 am
fanatic : thats a nice details strat there
July 6, 2007 at 5:02 am
post it on GR and then post a link here.
July 6, 2007 at 5:07 am
http://www.gamereplays.org/CompanyofHeroes/replays.php?game=25&tab=upcoming&show=details&id=4985
Here is the link to the replay…. let me know…
July 6, 2007 at 7:28 pm
http://www.gamereplays.org/CompanyofHeroes/replays.php?game=25&tab=upcoming&show=details&id=4996
Here is another one this won was a close match… i wont tell you who wins…. but its a good…
July 7, 2007 at 12:26 am
http://www.gamereplays.org/CompanyofHeroes/replays.php?game=25&tab=upcoming&show=details&id=5002
Here is a 2v2 that we did… Let us know what you think….
July 7, 2007 at 12:32 am
I think you will see from this replay that this strat really shines in 2v2…I combined with it a rush to T3 blitz support and you can see the results were excellent.
July 8, 2007 at 1:40 pm
so.. when is the new TOH site will be released anyways :p
July 8, 2007 at 1:40 pm
plz forgive typos ^^
July 9, 2007 at 12:18 am
“Soon”(tm)
July 9, 2007 at 12:46 pm
(tm relic?) ^^
just kidding, the important are the shows
thumbs up for the last two ones
July 9, 2007 at 5:37 pm
hello,
last 2 shows were cool… wondering when were going to get are next fix…..
GL HF
July 9, 2007 at 7:16 pm
Well…. It looks like were getting a few of these replays with this strat… That’s awesome… some problems….
1. snipers!!!! what to do? well get your 251 (halftrack) and put a pioneer in it and attack with the mg on the halftrack… it should be able to catch up to the moving sniper. Grenades work only if the Sniper has no vet and is allready damaged. I have found that using grenades to kill snipes can sometimes not be as effective as i would of wanted A early 251(half track can be very useful for transport and flanking mg’s and killing snipers.
2. early engineer and rifle spam… get a mg bunker in the area of intersection. so when your are about to put out that 3rd grenadier squad up put out a early mg bunker you can retriet to it and fire out of a good position.
3. rifle spam. if you see bars.. that means early croc will be delayed same with grenades. so relax put up mg bunkers and get veterncy. you need 2 levels to help stop the suppression..
4. engineer squad… attack with more pioneers than engineers if you have vet you will win…
Strat tatics and help hints….
A. early booby traps… use wire to make inter secting point direct retrieting enemy into your mines… its simple and can put a big hurt on your enemy..
B. Place mines on cut off stragic point.. the enemy is catching up to us on this strat and not bothering get suckerd into shooting OP points so mine the ST cut point with mines before the oncomming direction. this should be done in the early game 3-5 min. you will need munitions for schreks…for that crock..
C. dot get pressured into making early victorys. dont get your early grenadiers squads killed.. retriet when you are 2 men down… (dont for get that medic bunker) Put up a medic bunker be for veterncy.
D. i cant say it enough if you familar with the map. you know where paths are made and how inf move use that early munitions to an advantage.. this will take time to develop but if you look at my replays you will see where a rifle squad hits a mine and is pinned and i run up pioneers to kill off the rifle squad nothing more satisfying than 2 squads of pioneers pwning a rifle squad..
More to come….
fanatic resistance…
July 9, 2007 at 7:20 pm
Ohh… Ra RA axis….
July 10, 2007 at 10:24 am
Hi all, i try this strategy and is realy nice…
yesterday i play twice and i see one problem in this strategy, when come crocodile, is hard to kill when oponent have good micro, but i buidl also one AT and i have it behind my lines… When come crocodile take your infantry back towards your AT gun then flank crocodile with your infantry… i tested this twice, two times he atack me with crocodile two times he loose…
I think in this strategy you must have one AT gun